These are used in plyblox in the game object named "Function Demo": View Image This makes the name buttons "saveload / archive" and "saveload / loadgame". The savegame and loadgame buttons are in an input group called saveload. These are used in the plyBlox on the Game Objectnamed "Feature Demo":
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This makesthe full names of the buttons "SaveLoad/SaveGame" and"SaveLoad/LoadGame". TheSaveGame and LoadGame buttons are in an Input Group named SaveLoad. This proves that the dialogue system is bundled into plygame's loading / saving system.
Press F1 to save the game, and F2 to load the previously saved game. You can also use the dead guard and the terminal to do the same thing.ġ6. Run to Sergeant Graves (NPC) and press E to make him bark. Run to Private Hart (NPC), press E to chat with him. (The sample scene should be from the previous step. Make sure the boot of plydata / system / 00 is the project's build settings.ġ4 Unify by pressing the play button.
Click all other tabs to ensure that plygame updates the settings.ġ3. On the Input Definition tab, click Set Input Manager.ġ2. In the "Project" tab, add "plygame sample scene.ġ1. Open the main plygame editor (Tools > Toolbars> PL Young Main Editor).ġ0. On the plygame "toolbar, click the plygame refresh button (second button).ĩ. Add scene assets / dialog system / third-party support / plygame / examples / plygame instance generation settings.Ĩ. This will decompress the plygame data, specifically created as an example, for assets / plydata.Ħ. Import assets / dialog system / third-party support / plygame / examples / plygame examples plydata.unitypackage. Import assets / dialog system / third-party support / plygamesupport.unitypackage.ĥ. This demonstrateshow the Dialogue System is tied into plyGame's Load/Save System.Įxamples of establishment and activities:ģ Unification of the imported dialogue system.Ĥ. You can also do the same with the DeadGuard and Terminal.ġ6.TheF1 key saves the game, and F2 loads a previously-saved game. Run up to Sergeant Graves(NPC) and press E to cause him to bark. (The sample scene should be open from a previous step.)ġ5.Runup to Private Hart (NPC), press E and chat with him. This will unpackthe plyGame data, built specifically for the example, into Assets/plyData.Ħ.Addthe scene Assets/Dialogue System/Third Party Support/plyGame/Example/plyGameExample to the build settings.Ĩ.Onthe plyGame toolbar, click the plyGame Refresh Button (2nd button).ĩ.Openthe plyGame Main Editor (Tools > PL Young > Toolbar > Main Editor).ġ0.Onthe Project tab, add the 'plyGame Example' scene.ġ1.Onthe Input Definitions tab, click 'Setup Input Manager'.ġ2.Clickon all of the other tabs to make sure plyGame updates its settings.ġ3.Makesure plyData/System/00-bootstrap is in the project's Build Settings.ġ4.Pressthe Unity Play Button. Continued from the above, I regret to start talking about the use of some third-party plug-ins, but we do n’t have these charges, we can only go to the official website to see the online operation effect (who buys a full set in China, share it)Ĥ.Import Assets/Dialogue System/Third Party Support/plyGameSupport.unitypackage.ĥ.Import Assets/Dialogue System/Third PartySupport/plyGame/Example/plyGame Example plyData.unitypackage.